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Giant Checkers

Giant Checkers

    • Actual Size: 4x4
    • Age Group: 5 yrs & Up
    • Attendants: 1

    • $15.00
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How To Play: 

The Giant Checkers Game Rules

The rules for playing the giant checkers game are the same as for regular checkers. The only difference is the size of the checkerboard and the checker game pieces.

The Giant Checkers Game Pieces

Each game piece is called a checker. Checkers are disk-shaped and are flat on the top and bottom. There are 12 red checkers and 12 black checkers.

The Giant Checkerboard

According to most dictionaries, the board is usually referred to as a checkerboard, but it may also be properly called a checker board. An alternative English spelling is chequerboard. In Britain and a few other countries, it is called a draughtboard, and they call the game “draughts” instead of checkers. The board is always square with equal length sides and has a pattern of 64 alternating light and dark squares. The light squares are usually either red or white, and the dark squares are almost always black. Except for variations of the game, the light squares are never used in the game of checkers.

Giant Checkers Game Setup

The player who has the black checkers places them on the first three rows of dark squares. On the opposite side of the board, the player who has the red checkers places them on the first three rows of dark squares.

How to Play Giant Checkers

The game is played by two players. Begin by choosing which player will have the red pieces, and who will have the black ones. Since the player who has the black checkers always moves first, you may want to toss a coin to decide which player receives that color. To be fair, players should swap colors after each game. The player with the black checkers begins the game by moving a piece forward one square diagonally. Then the other player takes his turn by also moving a piece forward one square diagonally. Only the dark squares on the checkerboard are used, and the checker pieces are always moved diagonally.

The object of the game is to capture all of your opponent’s game pieces by jumping over their checkers with your own. You may jump over your opponent’s checker only when your checker is on a square that is directly next to theirs, and only if the square on the opposite side of their piece is empty. After you jump over it, you may continue jumping over more of your opponent’s checkers until no more moves are possible. After jumping over your opponent’s checker, remove it from the board.

Checker pieces always move forward diagonally, never backward except when a checker is promoted to a king. A checker becomes a king when it lands on the last row furthest away from you. To mark it as a king, either place a captured checker of the same color on top of it or else turn the piece over. Our giant checker pieces may be turned upside down, or else double stacked to identify them as a king. Kings may move both backward and forward, but always diagonally. The game is won when you have captured all of your opponent’s checkers, or else when your opponent has no possible moves left.